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Black Forest Labs

a16z portfolio company

Member of Technical Staff - Research Engineer

Location
San Francisco (United States), San Francisco, CA, United States, Freiburg (Germany)…
Work arrangement
On-site
Job type
Full-time

About the role

Posted Jun 29, 2026

About Black Forest Labs

We’re the team building the foundational layer for visual intelligence: multimodal models trained jointly on images, video, audio, and action to see, generate, and understand the world.

Our founding team pioneered latent diffusion and Stable Diffusion, the breakthroughs that made generative AI accessible to millions. With FLUX, we're pushing into generative media at scale, machines that act in the physical world, and emerging applications in computer use.

Our FLUX models top public benchmarks and run in production in some of the world's biggest platforms. We're a small, fast growing research lab competing with the largest companies in the world. From our labs in Freiburg to San Francisco, we're building what comes next.

Why This Role

Large-scale training is where research ideas become real, and where many of the hardest problems are no longer cleanly separated into “research” or “engineering.” A promising architecture only matters if we can train it stably, efficiently, and correctly across large GPU fleets.

In this role, you will be embedded in production training and help where the hardest systems and performance problems arise: attention performance, custom kernels, low-precision training, profiling, memory behavior, data movement, distributed training stability, and throughput regressions. You will work directly with researchers, but your output will often be code, measurements, kernels, debugging tools, and training-system changes that make better research possible.

We are open to a range of seniority for this role. The common thread is deep technical ownership: you should be able to make progress in ambiguous training-system problems, verify your results, and own the outcome.

What You’ll Work On

  • Improve the performance, reliability, and numerical stability of production training runs for large multimodal generative models

  • Profile full training steps across model code, attention, kernels, data loading, encoders, communication, optimizer steps, checkpointing, and memory pressure

  • Implement and validate GPU-level optimizations: fused kernels, attention paths, low-precision matmuls, quantization kernels, CUDA/Triton/CuTe/CUTLASS experiments, and no-compile alternatives where they make sense

  • Push lower-precision training forward, including FP8 / MXFP8 / FP4-style paths, weight and activation quantization, accumulation choices, convergence risk, and quality tradeoffs against baseline training runs

  • Work with researchers to translate architecture changes into efficient training implementations, and help distinguish real model-quality progress from changes that only look good in a microbenchmark

  • Debug distributed training failures: NaNs, loss spikes, silent numerical drift, memory leaks, stragglers, bad nodes, NCCL issues, and throughput cliffs

  • Build benchmarking and profiling harnesses that make performance claims trustworthy across hardware, shapes, sequence lengths, and training configurations

  • Help the training team move quickly when an urgent bottleneck appears, while turning repeated failures into better abstractions and tools

What We’re Looking For

  • Experience working deeply on large-scale training systems, ideally as part of a training group working closely with researchers

  • Strong PyTorch fluency, including comfort reading and modifying low-level training code rather than only using high-level APIs

  • Experience with distributed training concepts such as FSDP, tensor/model/context/sequence parallelism, activation checkpointing, NCCL, and overlapping compute and communication

  • Hands-on experience improving training throughput, memory footprint, or stability in real training runs

  • Experience profiling GPU workloads with tools like Nsight Systems, Nsight Compute, torch profiler, trace viewers, or custom telemetry

  • Practical GPU performance judgment: you may use modern coding agents and tools as much as you want, but you need the understanding to verify correctness, numerical behavior, and performance, and to own the result

  • Understanding of low-precision training and quantization tradeoffs: FP8, MXFP8, FP4/NVFP4-style formats, scaling, accumulation, numerical validation, and convergence risk

  • Good research judgment: you can partner with researchers on ablations, understand what the measurements do and do not prove, and keep optimization work tied to model-quality outcomes

  • Comfortable operating in ambiguity: sometimes the task is a clean implementation, sometimes it is a production fire, and sometimes it is figuring out which of three plausible explanations is actually true

We'd be especially excited if you:

  • Have supported or co-owned training for a frontier foundation model that shipped or reached a major release

  • Have written or substantially improved forward/backward GPU kernels, or have shown you can make progress on kernel-level work with strong measurement and validation discipline

  • Have worked on attention performance, variable sequence length training, non-standard attention patterns

  • Have experience on Hopper or Blackwell-class GPUs

  • Have worked on low-precision training

  • Have experience with diffusion, flow matching, DiT, and multimodal generative model training; if your deepest background is autoregressive or LLM training systems, you are excited to learn the diffusion and multimodal modeling stack quickly

  • Can move naturally between profiler traces, kernel code, distributed systems failures, and research discussions

How We Work Together

We’re a distributed team with real offices that people actually use. This role is based in Freiburg or San Francisco, and you’ll join us in the office at least 2 days a week, or one full week every other week.

Everything we do is grounded in four values:

  • Obsessed. We are a frontier research lab. The science has to be right, the understanding deep, the product beautiful.

  • Low Ego. The work speaks. The best idea wins, no matter who said it. Credit is shared. Nobody is above any task.

  • Bold. We take the ambitious bet. We ship, we do not wait for conditions to be perfect.

  • Kind. People over politics. We treat each other with genuine warmth. Agency without empathy creates chaos.

If this sounds like work you’d enjoy, we’d love to hear from you.

Base Annual Salary:

EU €130,000 - €240,000 + Equity

US $180,000 - $290,000 + Equity

Note: We may use AI-assisted tools to help organize applications. All hiring decisions are always made by our team.

Explore what’s next at Black Forest Labs.

Apply for this role

At a glance

Location
San Francisco (United States) · San Francisco, CA, United States · Freiburg (Germany) · Freiburg, Baden-Württemberg, Germany
Workplace
On-site
Employment
Full-time
Team
Research
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The company

Black Forest Labs

Black Forest Labs

We’re the leading frontier AI research lab, continuously building the most advanced technology that shapes the visual understanding of the world. Our team pioneered Stable Diffusion, Stable Video Diffusion, and FLUX.1 and 2 – benchmarks in the evolution of generative AI. Today, these foundations power millions of creations worldwide, from individual artists to enterprise applications. Our most recent models power a wide range of products – turning imagination into reality with precision, speed, and creative control.

Series B51–200 employeesInfra
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